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FCPX Yosemite Needs a Frame Offset

November 26, 2014 Tags: , , ,
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We still live in a world where Video I/O boxes are necessary (although… we’ll see how long that is once HDMI 2.0 or the next Displayport rolls out). The bottom line is that if you want to work in 10 bit HDMI or use HD-SDI/quad SDI, there’s no way around working without a video I/O solution right now (the Mac Pro HDMI port is only 8-bit).

Now, while all of these boxes work just fine with FCPX, there’s one small problem. What if you want to watch the signal through your I/O box and have it be completely in sync with desktop viewer?

The short answer is that you can’t really do it currently without a complicated, clunky workaround. No matter what you do, FCPX running through Thunderbolt/Displayport/HDMI is going to be slightly ahead of what you’re seeing through your AJA/Blackmagic Box.

Now, while you can run multiple signals out through these boxes, and have a client monitor/2nd display be in sync out of your I/O box… I mean… wouldn’t it be nice if everything was running at the same speed… especially if you’re running your audio through an interface like the Apogee Quartet as I do most of the time?

Additionally, if you’re running your Mac Pro to a monitor over HDMI through the A/V out setting, you’ll probably end up being a frame off with that display as well, which can drive you a bit crazy until you realize what’s going on.

It’s why I’d love Apple add a frame offset either into FCPX or into the Mac OS X in general. While I’d love to live in a world where the Mac is driving everything, the truth is that we’re just not there yet… I can’t run three displays through the Mac Pro and have them all be completely in sync (or have any of it be 10 bit), and until I can get there, a frame offset is going to be something I want.

To complicate matters further, though, even if you are running your sound out of an I/O box, well, depending on which one you have, you might not be able to do certain things.

FCPX can monitor surround sound. This works great with the Apogee Quartet without an I/O box. If you have something from AJA, you’ll be in good shape too, as it has 6 analog outs that you can monitor from.

The problem you’re going to run into is if you’re a Resolve colorist and you have something like the Ultrastudio 4k, which only has a stereo analog out. Because of this, if you want to work with your BMD box and monitor surround in FCPX… you’re pretty much out of luck if you want things to be in sync.

While the Ultrastudio can feed out a digital audio surround signal through HDMI or HD-SDI, that signal is going to need to be de-embedded somewhere, so keeping that in sync with your 4k display connected directly to the the Ultrastudio becomes EXTREMELY difficult.

So… anyway, if you’re a day to day editor who doesn’t have a degree in physics, and you want to work in 4k in FCPX, monitor in surround sound, and have a color accurate image you can color correct, I recommend you do either of the following:

– Run a dual monitor setup (see my Eizo blog from the other day for some good recommendations on this) with your viewer on a second monitor, monitoring surround sound through the Apogee Quartet, and then running your client monitor through FCPX’s A/V out, and just be okay with being a frame off sync-wise.

Or:

– Run a single monitor setup, buy the AJA IO 4k, running your surround sound through the analog outs, and your video outs powering both your second display and client monitor… and you’ll need to be okay with your desktop being between 1-4 frames out of sync.

Sadly… there is not a good scenario that I can recommend that will run with the BMD Ultrastudio 4k at the moment for playing back 4k and monitoring in surround with FCPX… but you can certainly get away with the AJA scenario if you just need stereo.

And while I’m certainly able to get done what I need to get done with any of the above, none of this would be necessary if I just had a frame offset in FCPX or in Mac OS X.

Eizo 3237: A Great 4k Desktop Monitor

November 19, 2014
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Not a lot people know about Eizo in the film world, but they’re a really big deal in other image critical industries like medical imaging.

More people in the film world should know about them because they make great displays that are built to last (5 year warranties). Their recent 4K desktop release, the Eizo 3237, solves a major issue that a lot of Mac Pro users have… the fact that there aren’t many good, inexpensive 4K monitoring choices out there.

For instance, I happen to think the Sharp monitor they sell on the Apple store is terrible… and the lack of quality 4K panels is what is really hurting the adoption of 4K, in my opinion.

Stuff just doesn’t look that good on a bad panel, no matter how good the resolution is.

Trust in 4K displays is so bad that quite a few people have told me they’d buy the iMac for $2500 and just use it in Target Display Mode for the Mac Pro (unfortunately, you can’t do this due to limitations in the Thunderbolt spec) because of how nice the display is on it.

The good news is that Eizo makes good stuff, and the recently released EV-3237 monitor is a fantastic, affordable (about $1900) 31” UHD panel that will give you a ton of screen real estate as a primary display for FCPX, Resolve, Motion, or Logic.

In my opinion, if you need a quality UHD Monitor for your Mac Pro, the Eizo 3237 is pretty much the way to go right now.

It’s a 100% SRGB accurate (which is roughly the same color space as REC 709), it accepts Displayport and HDMI, and unlike most of the cheaper 4K panels I’ve seen, it looks awesome with a little tweaking.

And while I wouldn’t recommend it for color critical work like I would the Eizo CG-277 (which I’m a huge fan of but isn’t 4K), if you have a CG-277, you can get the two to match pretty closely, giving you the benefits of 4K display for your primary desktop, and a completely color accurate second monitor that you can safely color correct without a Video I/O box because both montors will plug directly into the mac through HDMI or a Displayport to mini displayport cable (which will plug into a thunderbolt port). In fact, the EV 3237 has nicer blacks at first glance (they reason the CG-277’s are slightly brighter is to insure accuracy across the whole panel… which is why you use it for color correction).

Full disclosure, on the panel I got there were a couple small glitches… I had some weirdness running it on Yosemite initially, and there was an issue with the displayport connection (some weird blurryness on the right hand side of the monitor), but everything ran perfectly once I used the HDMI input running either directly into the Mac Pro or through an HDMI to displayport adaptor.

Also, the EcoView/Brightness settings were an initial cause for confusion (I couldn’t adjust the brightness at first), although once I figured out how it worked, I actually really liked how it was implemented (I feel like this happens to me a lot).

Anyway, FCPWORKS is an Eizo reseller, and if you decide to buy one, we certainly wouldn’t mind if you got it through us. And if you do get one through us, we’re happy to walk you through setup or calibration (for the CG-277) if you run into any issues. At FCPWORKS, we only sell the products we use ourselves… and I’m currently typing this blog from my EV-3237 connected to a Mac Pro with FCPX in the background. It’s the first sub $2,000 4K display I’ve seen that I’ve actually wanted to own.

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

On-set 4K Post with the Mac Pro

November 17, 2014 Tags: , ,
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Was on a commercial shoot this weekend. The traditional setup people normally use is to have a DIT copy the footage onto a drive and then either have a lab transcode dailies, or just send a drive back to have editorial deal with it later.

If you happen to have a Mac Pro and can get your editor to come to set, you can do what we did instead, which is save time, money, and have a fully prepped library ready to go for editorial when you’re done shooting.

It’s ridiculously simple.

Working with RED Dragon footage, we copied each RED mag to separate drives (which over USB 3.0 only took a few minutes) and once that was done, I just dragged the Dragon footage into FCPX, quickly batch renamed the clips as they came in, and just started putting the edit together.

If the camera department had a question, I was able to figure out if there was a problem/make sure everything would cut together, and I was even able to transcode the footage down to proxy in the background while I was doing it (which didn’t take that long either because of the Mac Pro).

I was able to monitor in 4k with a 31” Eizo monitor (see an upcoming blog for more on that), and basically, I was able to work with my footage as I normally would if I was at home.

Because the Mac Pro is so portable, transporting the gear and getting set up for this wasn’t a big deal, and the truth of the matter is that I have absolutely no idea why more people aren’t doing this.

4k is easy. RED is easy. Getting the Mac Pro editing on set with FCPX is really straightforward.

Why wouldn’t you want your editor on set? Who wouldn’t want a fully prepped library going back to post when the shoot is over? Why would you want to wait? If you have someone whose job already is to work off a computer handling footage (the DIT)… wouldn’t it make more sense if that person could also be doing work with that footage that’s actually going to save you time in post later?

Post Production becoming a larger part of the production process is inevitable. The workflow is straightforward, all the tools are there, and there just isn’t a good reason that people aren’t already doing it. It’s just a matter of time before producers start connecting the dots, and start saving themselves a bunch of headaches.

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

Sam on Virtual User’s Group Wrapup

November 13, 2014 Tags: , ,
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In case you missed it, check out the latest FCPX Virtual User Group that the Pixelcorps guys were nice enough to let me be a part of:

http://www.fcp.co/final-cut-pro/news/1549-replaying-the-november-virtual-final-cut-pro-x-user-group

If you skip to around 1:11, you can check out my tip on using Hard Links with FCPX… which in my opinion is the biggest thing in media management no one really knows about.

Any, huge thanks to Alex, Steve, and Mark for having me on. As always, was a blast… I know I’m certainly learning a lot on these… hopefully you guys are as well.

p.s – for you Resolve fans out there, Ripple’s new tutorial on Resolve 11 color grading from Alexis Van Hurkman is pretty awesome. If you’re looking to get up to speed with that tool, it’s a must have.

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

Sam on Virtual User’s Group/Macbreak

November 10, 2014 Tags: , ,
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Check out Sam’s recent appearance on MacBreak with some great tips for keyboard-centric editing with FCPX:

And if you’re interested in seeing more tips from Sam and other masters, be sure to check out the Virtual User Group Volume IV: http://www.hazu.io/pixelcorps/fcvug-4

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

Phillip Hodgetts – Metadata Genius

November 8, 2014 Tags: , ,
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Yet another great story on fcp.co with far reaching implications:

http://www.fcp.co/final-cut-pro/tutorials/1542-the-power-of-metadata-views-in-final-cut-pro-x-by-philip-hodgetts

The moral of the story is that Phillip Hodgetts is still smarter than the rest of us when it comes to metadata… but in practical terms, the things he’s talking about are extremely useful as post production continues to step into the 21st century and begins to embrace concepts found in the rest of the computing industry… tags, metadata, spreadsheet style editing, etc.

What it really boils down to is… “what kind of information do you need to know/need to share?”

At this point, there is so much info living within the files and databases that a more curated approach to delivering XML’s, etc. is becoming needed, and that’s why playing with the built in/custom metadata views in FCPX matters.

You need to send specific reports specs for a music supervisor? Make a custom metadata view for it.

You need to get to Logic X? Make an audio XML.

You need to send a markers only XML for producer’s best friend? Make a marker review XML.

And when you start bringing in bigger picture products like data asset management and automated dailies/proxy/batch exporting they type of information that is being read or written becomes critical. As camera manufacturers are now finally coming around to embedding metadata on files directly, or even sending it out wirelessly, managing and tracking what’s in clips and passing it out along the chain from camera to script supervisor to DIT to the studio in the cloud to the assist editor to the editor to the sound designer to the colorist to the VFX department to the archive vault… well, when all those people need to see something, maintaining correct metadata from department to department quickly becomes the biggest time/cost saver you can have in the post production process.

The less time you have to spend looking for/manually fixing things, the more time you get to spend on what ends up on screen, and the smaller your post budget becomes.

Metadata matters.

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

The Logic of Sound: Part 5

November 3, 2014 Tags: , , ,
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Here’s some stuff you should know about how to get the most out of X2Pro, whether you’re going to Logic or Pro Tools:

Logic_X2pro

– Export your XML from FCPX after doing as much role tagging with your components as possible (see part 4), and then import this into X2Pro.

– Set the Destination where you want your AAF to be saved (if you’re not referencing media, expect a large file, especially if you’re doing long handles).

– If you want all of your audio directly embedded into your AAF (likely if you’re delivering to a sound designer), you’ll want to make sure Trim Embedded audio is turned on or you’re going to have a massive sized AAF. If you want your AAF to reference your original audio files, leave “reference WAV files in place” checked, and when you get to Logic, your audio will be referencing the same files it was in FCPX.

Ordering your Roles in your AAF:

Logic_OrderRoles

When you hit the “Roles” button, all of the roles from your XML are going to pop out to the left. These will reflect the order that you’ll see them in Logic. To change the order, select the role you move and use the up/down arrows to change where it appears in your track stack.

X2Pro Preferences:

General Tab – General rule of thumb is that you keep your transitions, but don’t really expect them to be 100% accurate. I discard my disabled clips, and I’ll convert my audio to PCM audio, usually at 16/24 bit (you need to do this because most DAW’swon’t read .mp3 or AAC audio unless it has been converted… also, expect Logic to convert this audio to the project’s sample rate when you import your AAF).

Media Handling: I’ll generally set this to 20 seconds (or whatever my sound designer wants)… and I’ll typically not “reference multi-channel WAV files” as that isn’t supported in Pro Tools anyway. Also, the next one is a big one… You’re going to want to keep “embed media, optionally trimming” turned on… otherwise, expect a bunch of unexplained errors that will drive you crazy… basically, this option ensure that if there are any problem clips, they’ll just get embedded into the AAF with handles.

Roles: I can’t think of a good reason why you wouldn’t want to keep your roles on separate tracks if you bothered to take the time to tag them in the first place.

Media Locations: Because of App Store sandboxing, this is necessary… X2Pro can’t just search your computer for files unless you give it permission. If you’ve used the consolidate feature in FCPX, the good news is that you’ll only have to put one directory there. Also, X2Pro will scan your XML and tell you the folders that you need to give it access to. You don’t have to give it access to each individual folder either. Rule of thumb is to give it access to a folder early in the tree (or a hard drive), and then X2Pro can do the digging to all the subfolders on its own.

Anyway… that’s a general overview of how to make X2Pro work for you… and whether you’re creating AAF’s for yourself, or for a sound designer, if you understand how all of the above works, sound turnover should be pretty painless.

Here’s a link to past blogs in case you missed them:

Part 1: Intro
Part 2: Logic Pro X Tutorials
Part 3: Logic XML Roundtrip Really Does Work
Part 4: (sub) Role Management

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

The Logic of Sound: Part IV

October 29, 2014 Tags: , , ,
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I’m continually surprised how few people understand how audio components work in FCPX.

For those of you who don’t, here’s a pretty basic primer I did awhile back on Audio Component Workflow:

http://wemakemovies.org/2012/10/fcpx-audio-component-editing-workflow/

I’d update a few things since it was made (like the fact that fade handles on disabled ranges have since been added), but it does give you a pretty good sense of what you can do with components.

Now, the reason I bring this up is that if you’re dealing with multi channel audio files in FCPX, and you want to get to Logic correctly, you better tag your components with sub roles. Basically, if you tag your audio components correctly, you’re going to get AAF’s coming into Logic/Pro Tools that will likely make your Sound Designer/yourself get teary eyed over how beautifully organized they are.

Like most other things in FCPX, the more prep you do ahead of time, the less work you’re going to have to do later, and the more automated everything is going to be as you move through your edit.

For instance, if your production sound person labels his mic channels correctly (or you name them in an app like Wave Agent), and then you use Sync N Link from Intelligent Assistance to sync your clips, your audio will automatically come into FCPX correctly synced with Sub Roles attached to your individual components already in place.

From there, you can move through your edit, roles easily selectable at every turn, and you don’t need to worry about any of this stuff when it comes time to make your AAF or export your roles as quicktimes/AIFF’s later.

In the event you don’t do this (and I know most of you won’t), here are a few tips to still get to the finish line with your roles correctly laid out in your DAW:

1. If you want your Roles correctly tagged as you edit them into the timeline, and you don’t want to deal with the below (this will be far more efficient if you have an assistant editor helping you prep):

– Go into the the info tab of the inspector, and from the roles dropdown, select “Edit Roles”
– Add in the sub roles for characters/mic types that you want to be able to send out to Logic (you may need to add these gradually). Make sure you do this under the Audio Roles (not video)… and probably your best bet is to do it as a dialogue subrole.
– If your audio components are not already labeled correctly in the inspector based on mic/character (you production sound person didn’t do this), label these now. An easy way to figure out what’s what is to use the sound report your sound guy gave you (if they did that), or simply hover over each component from a character in the audio inspector and play back to figure out what mic is what. You can group label components across multiple takes that were recorded in the same way by shift selecting them and then re-labeling the component name in the audio inspector.
– When you import your audio into FCPX, before syncing or placing your audio into your multicams, open your each audio file into it’s own timeline using the “Open in Timeline” Command, select each of that file’s individual audio components, and tag them with a Sub Role. You’ll know how to tag them because you just labeled all of your components correctly.

FYI, this will be time consuming and may not be worth the effort if you’re a one man band and don’t have an assistant. However, if you do take the time up front, You’re going to save a TON of time on the back end, especially if you are working on a large project that will be going to the a DAW in multiple incarnations using Change List Software like Change List X. What I described above is really for long form/collaborative workflows.

If you’re working on something quick and dirty with a tighter turnaround, you’ll want to do the following:

2. If you don’t care about Roles until it’s time to go to Logic/Pro Tools, do the following:
– Make sure clip skimming is turned on (cmd-option-S)
– Go into the the info tab of the inspector, and from the roles dropdown, select “Edit Roles”
– Add in the sub roles for characters/mic types that you want to be able to send out to Logic (you may need to add these gradually). Make sure you do this under the Audio Roles (not video)… and probably your best bet is to do it as a dialogue subrole.
– Select all your video clips that have dialogue in them (quick way to do this is search your timeline index with “dialogue” then select all the clips that come up) and expand their audio components (ctrl-option-S)
– Shift select across similar components, and then from the info tab of the inspector in the role dropdown, tag them with their correct sub role.
– Do this for all components you want grouped in your DAW, and check your work by going into the Timeline index, in the roles tab, and quickly select each of your different subroles to make sure your components are correctly tagged (they’ll light up when you click on the name of a role)

BTW, Apple, if you’re out there reading this… a big feature request for me would be making it easier to tag audio components with roles, modify roles easier… and in general, make this awesome concept you’ve create just a bit easier for working editors to implement into more complex workflows.

Anyway… in the next blog, we’re going to dive into how to send some of this stuff out to X2Pro/DAW once it’s correctly tagged…

Here’s a link to past blogs in case you missed them:

Part 1: Intro
Part 2: Logic Pro X Tutorials
Part 3: Logic XML Roundtrip Really Does Work

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

The Logic of Sound: Part III

October 27, 2014 Tags: , , ,
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So… If you’ve tried to just get into Logic quickly with an FCPX XML, you’ve probably had some problems. I know I did initially. The main reason you’re probably having those problems is that there’s one little box dropdown you need to hit while you’re exporting your XML in order to make things lay out in Logic correctly.

You need to set your metadata view on XML export to “Audio”.

Logic_Of_Sound_AudioXML
If you do that, you’re going to get a MUCH cleaner XML import into Logic Pro X.

Your primary audio roles should come in as tracks (e.g – Dialogue, music, effects, ambience), and you won’t have the sync issues that you would likely face if the metadata view was set as something else.

However, from what I can tell, your sub roles will not be respected getting over to Logic. Also, I’ve had some experience with some patching/playback issues on some some of my dialogue that’s coming in… in addition, I would love to see EQ and compression that I’ve applied to my clips be applied to the tracks on XML import.

Currently, the best way to get to Logic is to manage your components and roles correctly (ideally from the very beginning), and then build a beautiful looking AAF using X2Pro or even bring in mixed down versions of your roles as tracks in Logic using the Share menu.

At the end of the day, the better your role management is, the better your Logic workflow is going to be, and we’re going to dive into best practices for Role management in the next part in this series.

Previous Blogs in the Series:

Part 1: Intro
Part 2: Logic Pro X Tutorials

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.

The Logic of Sound: Part II

October 21, 2014 Tags: , , ,
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Here we go with part two of our series on using Logic Pro X for sound design with Final Cut Pro X. There are a million tutorials out there to choose from. Here are the ones I went with (if you have no idea where to get started):

https://www.macprovideo.com/tutorials/logic-application

There’s a lot of them there (many of which can be found on the Mac App Store)… but if you want to know what some essentials to get you started, I’d go in this order:

  1. Logic Pro X 101: Core Training
  2. Logic Pro X 102: Signal Flow
  3. Logic Pro X 103: Audio Recording and Editing
  4. Logic Pro X 105: Mixing and Automation

Logic of Sound Mac Pro Video

Start with those and broaden out based on your interests from there. These particular four are all on the App Store at about 20 dollars each. Core Training gives a nice basic overview of what what the basic Logic process is.

The Signal Flow course is a bit dry but completely essential to understanding the methodology behind everything else you do in Logic and how it all works. Audio Recording and Editing is probably most important as it goes through how to get around in the timeline and approach actual sound editing in Logic.

Mixing is pretty self explanatory but probably won’t make much sense to you without having a solid foundation in the other topics. Don’t start with this one unless you’re sure you know what you’re doing.

One thing to keep in mind as you go through these tutorials… you might be a bit put off by the fact that all of these tutorials are about Music creation and not sound design for picture. This is all true. Logic is designed to be the go-to app for musicians, and that makes up a MUCH larger segment of the sound world.

The good news is that everything you’ll see on the music creation side is largely applicable to the sound design side as well, and if you put enough time in, you might actually figure out how to score your movie too (or at least point your composer in the right direction).

It’s a time commitment but one that is very much worth the hassle. And as far as how you should go about mixing and get your projects to and from FCPX… well, that’s what the rest of this series is going to be about. Stay tuned.

ABOUT THE AUTHOR

Sam Mestman

Sam Mestman, FCPWORKS.

This blog post contains the personal musings of FCPWORKS’ Workflow Architect, Sam Mestman. Sam’s also a regular writer for fcp.co and MovieMaker Magazine, teaches post workflow at RED’s REDucation classes, and is the founder and CEO of We Make Movies, a film collective in Los Angeles and Toronto which is dedicated to making the movie industry not suck. If you’ve got any FCP X questions or need some help putting together a system, drop him an email at workflow@fcpworks.com and you can follow him on Facebook or Twitter at @FCPWORKS.